A Keyboard is Not a Typewriter.

An alternative framework treating the physical keyboard as a dynamic, high-fidelity interaction surface—rather than a static relic for character input.

SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE //
SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE //

A keyboard is a grid. Grids can be relative.

A keyboard can be a "touchboard".

Demo: Hold down any key and glide to an adjacent key to scroll.

SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE //
SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE // SCROLL DOWN OR PRESS SPACE //

Row Mapping

Direct Component Control

Bypass the mouse cursor. Hardware rows map directly to interface components.

Keys can be toggles. Demo for top row keys Q-P.
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Keys can be dials. Demo for middle row A-L.
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Play with the middle row to rotate the dial.

Keys can be sliders. Demo for bottom row Z-M.
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The Vision

This system explores a broader computing paradigm inspired by the core philosophy of the Ferrari Luce interior—where physical human-machine interfaces prioritize the absolute intimacy of tactile, spatial layout over clinical on-screen pixels. Modern desktop user experiences rely heavily on a floating cursor, constantly separating intent from execution. By treating the physical keyboard as an organic, multi-modal control surface, this thesis aims to tap into deep-seated muscle memory. The goal is to collapse the distance between thought and digital manipulation, turning computing into a fluid, highly tactile, performance-driven extension of human intuition.

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